Since there’s no merchant to purchase equipment (everything is found in dungeons), you are stuck with whatever drops, no matter how doofy it looks. By the time I hit level 4 as Drizzt I looked like some bizarre version of Scarlet Witch. Each character and monster is incredibly detailed, as are the environments. The characters look like how you might have imagined them from the books, or from the few games that have featured them in the past. Graphically, the game is pretty to look at. It keeps the train moving, preventing players from digging around in their pouches mid-adventure, breaking the stride - they can do that on their own time between outings. One of the things we did like about the game is that equipment you collect isn’t readily available until you complete the mission and return to camp. This game has more of an infestation than an Underdark Chitines nest. Rubber-banding, despawning enemies, foes falling through the world, clipping issues, taking damage from traps you aren’t anywhere near, being one-shotted by foes that a moment earlier struggled to do any damage, and more. Setting out on our own, Laura and I embarked on our next adventure. We got a patch for the game the next day that was supposed to fix these issues and more. He lost about 25% of his health, fell through the world, and then we won, I guess? It’s hard to call any of this a win. Finally able to enter the space, we started whipping on the boss. We found the nearest acid pool and doused ourselves in it to die, forcing a respawn. Suddenly we snapped to where she was…and now all four of us were locked out. Holly ran to another part of the map, far away from the fight. About to quit the whole mission, we had an idea to break this leash mechanic. We died, of course, and respawned…inside the force field. Well, that same shield prevented Holly and David from entering the fray, though they could lob otherwise-ineffective ranged attacks into the space. We suddenly found ourselves face to face with the boss and a magical shield preventing us from retreating. Each character has 50 skills, all in, though it’s clear that some skills need some debugging.Ĭlearing the first area and heading to our first boss, Laura and I were slightly ahead of David and Holly who had turned back briefly to investigate a ladder they had spotted. After a few levels we started to augment these attacks with special moves, such as Drizzt’s ability to turn invisible (enemies see you anyway), or Bruener’s shield (I’m not sure what it’s supposed to do, but it drops a big circular ring around him that does…something. We clobbered a ton of them using a blend of basic and heavy attacks. Loading into the first map without any idea of why we were there, we started beating up Duergar dwarves and other various denizens. We stood in the courtyard while she enjoyed her cutscene, and we got bupkis. The rest of us were treated to…well, nothing. She was treated to a fully voiced explanation of where we were going and why. Holly had to be the one to initiate the first foray, selecting the mission from the map dias. With the adventurers ready to roll, and Holly somehow made the leader despite me starting the party, we prepared to set out. It’s obtuse and buggy - a theme that would color the rest of our time with the game. In one instance I invited the other three, and they all ended up in a party together, but I was left alone in my own game, despite being the party leader and the person doing the inviting. It took more than a dozen attempts before we got all four of us in the same space. What you have to do is start a game session on your own, then toggle the game to friend invites only (which causes the campaign to reload for some reason), then tab out to the Steam profile, find your friends in the list, invite them from there, and hope everything works out. There is no convenient way to start a party and get everyone in it, and the game keeps its secrets close to the vest with no discernable way to join a party from the main menu. What we ended up doing was fighting with an unnecessarily painful matchmaking system for over a half hour instead. With the tutorial out of the way, Holly, David, Laura, and I prepared to set out on our adventure.
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